Genre
A way to tell the difference between what it is. Even though there are lots of the same media there all different from one another
Content
this makes up that the product is and how it will be like media products are all about quality and quantity if that is not there then know one will bother with it
Construction
This is how the game for whatever will end up weather it be good or bad
Narrative Conventions
This forms the story of the game and how it is and what its about
Common Codes
Creating a media product and how they relate to each other
DOTA
Genre: 3D, Top down, strategy
Content: (Font: foreboding, lifeless) (Environment: lush, open, deselect,)
Construction: (User Interface: HUD - Heads Up Display, injury indicator, curer),
Narrative Conventions: Hopelessness, post-apocalypse,
Common Codes: top down,.
Just Dance
Genre: Rhythm, Party
Content: (Font: Impact, stands out, energetic) (Environment: Up-beat, flashy, over the top)
Construction: (HUD: Interactive)
Narrative Conventions: Party, good times
Common Codes: Happy, energetic, up beat, lively,
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